Lecture 4A
  Wave Basics
  Wave Measures
  Wave Collisions
  Interference
  Reflect,Refract,
    & Diffract
  Sound Waves
  Doppler Effect
  WaveSimulation 1
  
Infrasound
  Recording
  Processing
  Examples
  WaveSimulation 2
Lectures

1A: Introduction
1B: Java Intro
2A: BuildingBlocks
2B: Objects
3A: More Objects
3B: Exceptions
       & Threads
4A: Waves
4B: Nuclear &
       Particle
5A: AWT
5B: More AWT
      & Graphics
6A:Detectors &
      Simulation
6B: LHC/Atlas &
     RandomSims    
7A: Swing
7B: Java2D
8A: Java Apps
8B: Dialogs &
    MoreClasses
9A: Java I/O
9B: Utilities,
        Unicode
10A: More
    Threading
10B: File
    Handling
11A: Array,Print,
    Images
11B: SimplePhysics
    Simulation
12A: Tips &
    Techniques
12B: More Tips &
    Techniques
13A: Satellite
    
Simulations
13B: Intro to Java
    Networking
14A: Java Servers
14B: HTTP Server
15A: ServerClient
15B: ServerClient
   Expt.Simulation
16A: Course
          Review
16B: ExerciseTest
        Discussion

    Contacts
    Description
    Exercises
    Index
    Outline
    Q&A
    Resources
    StudentInfoForm
    Student Pages
    What's New

 

Home : Lectures : Lecture 4A : Measuring Waves
Measuring Waves

Any point on a transverse wave moves up and down in a repeating pattern.

The shortest time that a point takes to return to the initial position (one vibration) is called period, T. In this example, every vibration is marked with a short pause.

The number of vibrations per second is called and is measured in hertz (Hz). Here's the equation for frequency:

f = 1 / T

The shortest distance between peaks, the highest points, and troughs, the lowest points, is the wavelength, .

By knowing the frequency of a wave and its wavelength, we can find its velocity. Here is the equation for the velocity of a wave:

The velocity of a wave is only affected by the properties of the medium.

It is not possible to increase the speed of a wave by increasing its wavelength. By doing this, the number of vibrations per second decreases and therefore the velocity remains the same.
 
 

The amplitude of a wave is the distance from a crest to where the wave is at equilibrium. The amplitude is used to measure the energy transferred by the wave. The bigger the distance, the greater the energy transferred.



Moving from one medium to another



Once a wave (incident wave) has reached the end of a medium, part of the energy is transferred to the medium that is immediately next to it (transmitted wave) and part is reflected backward (reflected wave).

The energy transferred depends on the difference between the mediums.

If there is a significant difference, almost all the energy will be reflected.

If the mediums are similar, most of the energy will be transferred.

However, the reflected waves will be inverted if the medium that comes next is more dense or it won't be inverted if the medium is less dense.
 

 Collision of waves
 
 

When two waves traveling in opposite directions
through the same medium collide,
the amplitude of the resulting wave will be
the sum of the two initial waves.



This is called interference and there are of two types:
 

Constructive interference is when the amplitudes of the initial waves are in the same direction.

The resulting wave will be larger than the original waves.

The highest point of a constructive interference is called an antinode.

Destructive interference is when the amplitudes of the initial waves are opposite.

The amplitude of the resulting wave will be zero.

The point in the middle of a destructive interference is called a node and it never moves.
 



 

Reflection, Refraction and Diffraction
of waves of two dimensions
(waves on water surface)

When a wave hits a barrier, it will be reflected depending on the direction of the barrier (normal).
The angle between the incident wave and the normal is the same as the angle between the normal and the reflected wave.

When a wave enters a different medium (more shallow region) at an angle, the direction of waves changes.

This change is called refraction.

When a wave travels through a small hole in a barrier, it bends around the edges. This is called Diffraction.

4B7

Sound waves

Sound waves are longitudinal waves produced by variations in air pressure.
A vibrating source pushes molecules in air back and forth, creating areas of compression and rarefaction.
When a molecule moves, it collides with the next one and makes it move too.

The energy of a sound wave travels away from the source trough a series of molecule collisions parallel to the direction of the wave.
Sound cannot travel through a vacuum.

        rarefaction  compression

Sound waves can also travel trough liquids and solids.
The velocity of a sound wave depends on the temperature of the medium and its elasticity (more elasticity means that molecules will move easily).
Through air, sound waves travel at 343 m/s.
Actually, sound waves move faster through liquids and solids than through gases.
 

Measuring sound waves

             The frequency of a sound wave is called pitch. In music, different pitches (C, D, E, etc.) are
             represented by notes.
 

             The human ear is able to feel frequencies between 20 Hz to 15 000 Hz, depending on the age
             of the person. Sound waves with a frequency above 20 000 Hz are called ultrasonic waves.

             The amplitude or volume of a sound wave is the amount of pressure exerted by a sound source
             to air molecules. The higher the pressure, the harder the molecules will collide and the farther
             the wave will travel.
 
 

             Scientists measure the amplitude in atmospheres. Humans can detect from less than a billionth
             of an atmosphere to values one million times higher. However, it is hard to deal with this huge
             range of different values. Instead, the pressure is measured by the intensity of the sound. The
             quietest sound corresponds to a value of zero decibels (unit of sound intensity) and a value
             above a hundred corresponds to annoying sounds.
 

 

Doppler effect

The sound produced by the source is always the same, however, John is receiving more oscillations per
second because the source is moving toward him.

The sound that reaches John's ear has a higher pitch than the sound that reaches Bob's ear.
This effect is called Doppler effect.


 

Interference of waves

             When two or more waves with the same frequency reach the ear, the ear interprets these waves
             as one wave with amplitude as big as the sum or difference of the initial waves.

 

             Constructive                                    Destructive



When two waves with different frequencies reach the ear, the resulting sound will be pleasant  if the frequencies have ratios that are small whole numbers (2:1, 3:2, 4:3). This is called


             consonance.

    (2:1) Octave

On the other hand, an unpleasant sound or noise will be produced if the frequencies have ratios other than small whole numbers. This is called dissonance.
 

 

Home Lectures Resources Index Contacts Students


Physics Simulations with JavaTM
KTH, Kurskod: 5A1418
Curator: Clark S. Lindsey